SimVentive supports "serious game" development by letting designers create intelligent objects and define how they respond to events, states and the passage of time far more easily than is possible using general purpose programming and media scripting languages. Such intelligence is critical because it's not enough for training games to merely look right; the "entities" within them -- vehicles, characters, devices and other objects -- need to behave intelligently to provide students with challenging and realistic learning experiences.
http://www.simventive.com/products.htm
http://www.simventive.com/downloads/SimVentive_data_sheet.pdf
http://www.stottlerhenke.com/brandon_hall_2006/simventive_entry/simventive_entry.htm
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About Serious Games
Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Friday, 5 October 2007
SimVentive software toolset enables designers of serious games to create training simulations
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