About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Thursday, 13 September 2007

Costs of Training Simulations

The cost that organizations have to spend to access an educational simulation, either by commissioning custom simulations or licensing them "off-the-shelf, per named user."

Here are some examples of costs for access by corporations (and click on the headings for a deeper definition and examples of the genre):

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