About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Thursday, 6 September 2007

A Win-Win Scenario: 'Game School' Aims to Engage and Educate

Don't use the word "fun" to describe what will go on in the Game School, a proposed New York City public school that will use "game design and game-inspired methods" to educate sixth through 12th graders.

According to Katie Salen, executive director of the Gamelab Institute of Play and one of the masterminds of the proposal, there are better words for the sensation the students will get when they solve a hard puzzle or get through a game level.

"The work feels meaningful," says Salen. "You feel like you're gaining mastery."

Salen is being careful about her phrasing because she doesn't want anyone to get the wrong idea about the proposed school, which will open in the fall of 2009 if it's approved by New York's Department of Education. "The first reaction some people have is, 'Okay, this is a school about video games, and kids are going to be playing video games all day in school.' That's not the idea," she says.

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