About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Wednesday 12 September 2007

Educational Uses of Google Earth

It is close to the end of summer in the northern hemisphere. Many kids are heading back to school after a summer break. For those of you who are educators and have thought, or heard, that Google Earth would make a good tool for geography lessons - let me suggest you look closer. Google Earth (GE) is not only a great tool for geography - it has the ability to entice kids to learn about information tied to location in a huge variety of important educational subjects. When you first load GE you have a wealth of information available at your fingertips. Thousands of aerial and satellite photos, dozens of layers of information: city names, country borders, airport locations, photos, road maps, National Geographic content, volcanoes, and more. Since Google Earth is an intuitive and fun tool, I believe you could use it as a visualization and educational tool for almost any subject. Once students prepare their own content, GE can be used to present their work - or even share their work with the world.

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