About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Thursday, 11 October 2007

Behind Closed Doors Tech Giants Discuss Virtual World Interoperability

The pre-meeting to big industry conferences like the Virtual Worlds Fall 2007 convention in San Jose is often more important than the actual pre-set speeches and trade booths. And from various Twitters and Facebooks and hotel lobby chit-chat, the word on the street is that the pre-meeting involved a closed session of game and world makers like Linden Lab and Metaplace together with large companies like IBM, Cisco, and Samsung about interoperability -- starting the conversation about making standard protocols for 3-D virtuality on the Internet, and ultimately realizing the geek dream of walking between worlds, of having one identity or one log-on to reach the soon-to-be numerous virtual worlds, and being able to port content among the worlds.

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