About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Sunday 21 October 2007

Serious Games Institute shows off applications for the real world

At a recent cocktail party, David Wortley set up a video camera to record images of the guests in the room. The video was streamed, live, into a computer-generated version of the party in Second Life, the online virtual world, where participants' "avatars" could watch them sipping their drinks. Then a video of the virtual version of the party was beamed back onto a screen in the real-world room.

"People were watching people watching people watching them," Wortley said, acknowledging, "It can be a little difficult to get your head around in the beginning."

But such scenarios may seem less surreal when you are director of the Serious Games Institute, a center for the development of "serious" applications of video game technologies and virtual worlds for businesses, security agencies and other users. The party took place during a conference that coincided with the recent opening of the center.

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