About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Monday 15 October 2007

Training Magazine - Editor's Note: Game Plans

October 05, 2007
By Lorri Freifeld

Using games in training—video games, virtual world games, board games, any kind of games—sounds like a good idea. It's fun for employees and right up the alley of those Gen Yers who were born with a video game controller in one hand and a mouse in the other. But convincing your CEO that playing games on corporate time makes business sense might be another story.

"We don't call it games," admits Jonas Åkerman, president and CEO of vendor BTS USA. "Top executives don't have time for games."

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