About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Friday, 22 June 2007

Black sun rising

Universities are racing to create virtual campuses on the web, providing mind-boggling opportunities for teaching, research and simulations. Stephen Phillips reports.
Bryan Carter's undergraduate classes on cyberculture and literature at the University of Central Missouri are convening at the Black Sun this semester, but the associate professor of literature has not repaired to the pub in search of a suitably offbeat location. With a dark Blade Runner-style aesthetic culled from the pages of seminal cyberpunk novel Snowcrash, the venue offers a futuristic setting in keeping with the subject matter. Carter (or "Bryan Mnemonic", as he is called in the Black Sun) and many of his students wear cyberpunk or "Goth" attire.

In fact, Carter and his students do not meet physically at all. The thrice-weekly hour-long classes take place in Second Life, the online parallel universe that has in four years gone from cult hit to mainstream phenomenon, capturing the attention of many educators along the way.

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