The World Wide Web will soon be absorbed into the World Wide Sim: an environment combining elements of Second Life and Google Earth.
The map I am standing on belongs to NOAA, and it covers a 12-by-20-meter square of lawn on a large virtual island sustained entirely by servers and software at San Francisco-based Linden Lab, which launched Second Life in 2003. (On the map's scale, my avatar is about 500 kilometers tall, which makes Illinois about three paces across.) Corbin, who's on a personal mission to incorporate 3-D tools like this one into the science curriculum at Denver, paid Linden Lab for the island so that he could assemble exhibits demonstrating to the faculty how such tools might be used pedagogically. "Every student at DU is required to have a laptop," he says. "But how many of them are just messaging one another in class?" A few more science students might learn something if they could walk inside a weather map, he reasons.
Corbin's got plenty to show off: just west of the map is a virtual planetarium, a giant glass box housing a giant white sphere that in turn houses a giant orrery illustrating the geometry of solar eclipses. And he's not the only one to offer such attractions. Just to the south, on an adjoining island, is the International Spaceflight Museum [video] [SLurl], where visitors can fly alongside life-size rockets, from the huge Apollo-era Saturn V to a prototype of the Ares V, one of the launch vehicles NASA hopes to use to send Americans back to the moon.
Second Life, which started out four years ago as a 1-square-kilometer patch with 500
Check the latest posts from this blog here.
Serious Games Portal Site
Serious Games Wiki
About Serious Games
Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.