About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Thursday 28 June 2007

"Gaming Literacy" Wave of the Future?



The MacArthur Foundation is putting $1.1 million behind the idea that “normal” literacy is old hat—dynamic “gaming literacy” is the wave of the future.

An NPR report by games journo Heather Chaplin yesterday said that The MacArthur Foundation would be putting the funding towards a brand new middle and high school in New York. The curriculum would be based on videogames.

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