About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Friday 22 June 2007

Kapor: 3D Internet is on the brink of mainstream

Cambridge, Mass.--The industry around virtual worlds, also referred to as the 3-D Internet, is chaotic and messy but on the brink of mainstream adoption, said Mitch Kapor, chairman of the Linden Labs and PC industry pioneer.

Kapor spoke here on Friday in an event organized by IBM and the MIT media Lab on virtual worlds. Linden Labs is the maker of Second Life, a popular virtual world environment.

During his talk, Kapor drew many parallels between the early days of the PC and virtual worlds: there are many people who are skeptical of virtual worlds and the product is not suitable for many tasks.

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