About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Tuesday 19 June 2007

IBM: Like the Web, virtual worlds will be become business friendly

To IBM, today's virtual worlds like Second Life and World of Warcraft are simply a glimpse of the future Web, with the same potential to transform business and society as the first waves of the Web.

IBM hosted an event at the Massachusetts Institute of Technology's Media Lab on Friday, where experts offered insights into how virtual worlds can be applied to make businesses more effective and address societal problems.

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