And it's only now, as we're waking up from that collective bender, that we're starting to see the cognitive surplus as an asset rather than as a crisis. We're seeing things being designed to take advantage of that surplus, to deploy it in ways more engaging than just having a TV in everybody's basement.
http://www.shirky.com/herecomeseverybody/2008/04/looking-for-the-mouse.html
http://en.wikipedia.org/wiki/Clay_Shirky
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About Serious Games
Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Saturday, 17 May 2008
The critical technology for the early phase of the industrial revolution was gin. The TV sitcom is today’s gin.
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