About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Thursday, 15 May 2008

Steve Gillmor understands the power of Twitter - do you?

At its simplest (its true power) Twitter is a phone switch for routing information flow. Those who control the flow control the price for the information. In a virtualized platform, the hardware is the razor and the software switch is the blades. The software switch is an affinity-based construct that manages the signal-to-noise ratio of the information flow based on the contouring signals (gestures) of the members of the group. In the language of Twitter, it’s who you follow times what you track divided by how you filter.

The trick is squeezing the firehose down into multiplexed channels across the blood brain barrier and then expanding them as they flood the brain and its synaptic map. The architecture of swarms has unique characteristics that we are seeing modeled in the contortions of Friendfeed, Facebook Connect, Ustream chatrooms, Google Reader Notes, Disqus, and the rest of what Marc Canter calls the open mesh. It goes beyond bootstrapping, harnessing the brain’s ability to add the gut instinct of survivability to the equation of what choices can be made about information triage.

more ...

http://gillmorgang.techcrunch.com/


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