It's easy to laugh at nonsense on Twitter, the microblogging rage. "My nose is leaking," writes someone called Zapples, "so imma go to sleep now.…" But I've heard lots of similar drivel (and even produced some myself) on the phone—an important technology if there ever was one.
The key question today isn't what's dumb on Twitter, but instead how a service with bite-size messages topping out at 140 characters can be smart, useful, maybe even necessary. Here's why I'm looking. In the last few months, the traffic on Twitter has exploded, growing far beyond its circles of bleeding-edge tech enthusiasts and hard-core social networkers.
more ...
http://quotably.com/
http://summize.com/
http://twittervision.com/
http://firehose.stamen.com/
http://twistori.com/
http://www.crazybob.org/twubble/
http://www.twitterlocal.net/
http://www.twitterholic.com/
http://blog.twitter.com/2007/09/tracking-twitter.html
http://blog.twitter.com/2008/05/how-replies-work-on-twitter-and-how.html
http://www.twhirl.org/
http://www.google.com/talk/
http://friendfeed.com/
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Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Saturday, 17 May 2008
The Power of Twitter
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