About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Saturday, 2 June 2007

The Marriage - A Video Game As Poetry ?



The Marriage, a game developed by Rod Humble, has ignited a very welcome discussion on games as art, and their capabilities to convey more complex and delicate matters. In case you are not familiar with the game, you can download it and read about its background, rules and interpretations on Rod's website.

Rules:
"Initially you have two squares a blue and a pink, on screen.
Soon different coloured circles will enter and leave the play space.
You have two controls.

1.) When you mouse over the blue or pink square the blue square reduces in size and both squares move towards each other.

2.) When you mouse over a circle it disappears and the pink square gets smaller."
(...)
The general game flow will be balancing the need to have the pink & blue squares “kiss” to insure the pink square does not fade from the marriage versus the blue square needing to touch the circles to insure it does not fade."


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