It's video-game night at Mologne House, a brick hotel-like building that is the largest residence at Walter Reed Army Medical Center.
Five new game consoles and some of the latest games are hooked up to large, donated television sets in a meeting space off the lobby. There are Tiger Woods and Tom Clancy games alongside Nintendo's Wii Sports. One soldier debates bringing down his copy of Dance Dance Revolution. Just-unwrapped copies of Guitar Hero 2 are running on two of the TV sets -- the evening's biggest draw.
Like most video-game get-togethers, this crowd is mostly young guys. The difference is that everybody here sports that clean-cut military look -- and, of course, there are more scars, prosthetic limbs and wheelchairs than you would typically expect to see.
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About Serious Games
Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Tuesday, 12 June 2007
Games as Therapy for Walter Reed's Wounded
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