About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Monday, 25 June 2007

Today’s tutorial will take place on the virtual beach

The real thing may be a pasty-faced, greasy-haired science student but on a virtual campus he could be an Adonis.

Increasing numbers of British universities are setting up shop in Second Life, the virtual world where users can design exactly how they look – and where the educational establishments say that there are boundless new opportunities for teaching and research.


At Edinburgh University, one of the first in Britain to build its own island there, students from all around the world take part in tutorial groups sitting on a virtual beach around a campfire.

Andy Powell, of the research foundation Eduserv, which has commissioned a £300,000 research project on education in new virtual worlds, said that online universes were emerging as a cutting-edge teaching tool, using virtual classrooms to do things that may be dangerous, expensive or simply impossible in the real world.

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