GlobalTech is a struggling electronics firm that manufactures global positioning system (GPS) devices, and things aren't going well. The VP of marketing can't stand the head of R&D, the CEO and the union are at each others' throats and competitors are eroding market share. The company is facing bankruptcy and must turn things around fast.
That's why GlobalTech has invited a consultant to advise them on potential solutions, which could include restructuring everything from the ground up, including layoffs.
It sounds ominous, but don't worry, it's just a game. GlobalTech isn't a real company, just a computer simulation created by Toronto software firm ExperiencePoint Inc. to teach executives how to make better business decisions. But the fictional problems the company suffers — clueless management, lax financial controls and departmental infighting — are daily realities.
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About Serious Games
Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Wednesday, 6 June 2007
Simulations growing in popularity as younger workers move up the corporate ranks.
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