Many people, particularly those that are interested in, but not intimately involved in, virtual worlds, tend to think of Second Life, Kaneva, Entropia and other 3D environments as being at the advancing edge of web2.0. They're often referred to as web3.0, the 3D web, or web 3.D. Many other people view them as a waste of time, or an interesting diversion at best. These people most often have not been into Second Life, or have not managed to get over that initial learning curve. Through no fault of their own, they have a flawed view of what's happening in this space.
The reality is that the 3D web is in its infancy, and as such, is nowhere even close to the leading edge of web2.0 in terms of communication, Search, identity, sheesh, not even collaboration. It's certainly not a waste of time though, or something that's going to just go away if you ignore it, or pretend it doesn't matter. It does matter, and those people trying to make the best of the kludgy communications systems, poor system stability and all the other oddities that arise from using a system that's in constant development are at the forefront of something that will eventually change the way we all live and work on the internet.
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Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Tuesday, 14 August 2007
7 Reasons Why Virtual Worlds Are Like the Web Circa 1997
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virtual worlds
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