Sarah Robbins, ever effervescent Intellagirl, revved up the energy at SLCC 207 with her session on a A Futurist’s View of Second Life Education. She presenter her own matrix framework for looking at the attributes of virtual worlds and plotted were we are at… and encouraged educators to help drive where it will go.
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Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Tuesday, 28 August 2007
Intellagirl on Future of Second Life (SLCC 2007)
Labels:
Second Life,
virtual worlds
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