About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Monday, 13 August 2007

A House That’s Just Unreal



FROM the roof deck of Sherman Ochs’s Mexican-style villa atop a breezy bluff, the entire island of Jalisco, population about 20, spreads out below. It is a picturesque place of palm trees, lush lawns and near-cloudless skies. And, of course, there are the perfect sands around the lagoon, where residents grind their perfect bodies together in an N.C.L., or Naked Conga Line. It is not exactly real, of course: Mr. Ochs is Don Ainsworth, a 57-year-old retired music teacher who lives in Ventura, Calif., and Jalisco is a sim (for simulator), a plot of land in Second Life, the virtual world introduced in 2003 by Linden Lab, a San Francisco company.

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