About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Wednesday, 22 August 2007

Virtual game is a 'disease model'



An outbreak of a deadly disease in a virtual world can offer insights into real life epidemics, scientists suggest.

The "corrupted blood" disease spread rapidly within the popular online World of Warcraft game, killing off thousands of players in an uncontrolled plague.

The infection raged, wreaking social chaos, despite quarantine measures.

The experience provides essential clues to how people behave in such crises, Lancet Infectious Diseases reports.

In the game, there was a real diversity of response from the players to the threat of infection, similar to those seen in real life.

more ...

http://news.bbc.co.uk/1/hi/technology/4272418.stm

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