Virtual worlds may wind up breathing new life into teaching, learning, and creative expression.
http://www.universitybusiness.com/ViewArticle.aspx?articleid=797
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About Serious Games
Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Monday, 13 August 2007
A Second Life for Higher Education?
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