After months of planning, and watching the fabulous builds unfold created by the NMC Virtual Worlds team, it was exciting to see all the activity, enthusiasm for todays opening of the week-long Symposium on Creativity in Second Life.
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Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Monday, 13 August 2007
Symposium on Creativity Opened Today!
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