About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Sunday, 5 August 2007

Virtual jihad hits Second Life website ????

Islamic militants are suspected of using Second Life, the internet virtual world, to hunt for recruits and mimic real-life terrorism.

Police and the intelligence services are concerned that it may have been infiltrated by extremists to proselytise, communicate and transfer money to one another. Radicals may also be responsible for “virtual” terrorist attacks in which buildings depicted on the website are blown up.

Kevin Zuccato, head of the Australian government’s High Tech Crime Centre, said jihadists may also be using the virtual reality world to master skills such as reconnaissance and surveillance. “We need to start thinking about living, working and protecting two worlds and two realities,” he told a security industry conference in Sydney.

The concerns are shared by Europol, the pan-European police agency, which believes that Second Life provides a means to transfer money across borders in a way that is more difficult for the authorities to monitor. It has recruited security consultants to advise on the use of Second Life for fraud and terrorism.

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