This phone box allows avatars to make a call out to the real world on their phone.
"Maybe in two or three years time these environments might be even more immersive. You might have gloves or a headset and it might be easier to make a call from in here than on your actual mobile," Brotherton predicted.
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Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Monday, 17 September 2007
BT taps into Second Life
Labels:
Second Life,
virtual worlds
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