About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Friday, 7 September 2007

Second Life: over-hyped or scientifically significant?

We're constantly imitating nature.

Artificial intelligence researchers study the way babies learn to right themselves after falling down to help train robots to behave similarly.

We're still learning new things about flight dynamics and wing design from butterflies and other animals.

If you've ever carefully tiptoed across the floor to keep from disturbing someone, you're mimicking how a deer walks to avoid alerting prey to its presence.

Okay, that one's a stretch, but if you've ever watched a deer do this, it sure seems like one heck of a coincidence.

In any case, imitation is the sincerest form of flattery. It's also how modern science works - creating models for simple structures in order to approximate the real world. When we succeed, we learn; when we fail, we learn more. It's a painstaking process of trial and error called the scientific method.

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