Aiman-Smith is also part of a team preparing to launch a series of research studies on virtual teams in virtual worlds, working collaboratively with Mitzi Montoya, Zelnak Professor of Marketing Innovation at NC State’s College of Management, Tony O’Driscoll, assistant teaching professor at the College of Management, and Anne Massey, professor of information systems at Indiana University’s Kelley School of Business.
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http://www.mgt.ncsu.edu/news/2007/faculty_odriscollSL.php
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Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Thursday, 13 September 2007
Professors, in avatar mode, begin to work in Second Life
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