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Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Saturday, 15 September 2007
IBM Presentations on Web2.0 and Virtual Worlds
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1 comments:
Thanks Adrian. I recently uploaded yet another one to SlideShare too: my recent presentation on virtual worlds for corporate collaboration given at Serious Virtual Worlds.
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