About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Tuesday, 3 July 2007

Football Superstars. The first Meta-MMO

Football Superstars. The first Metammog. In recent posts I’ve talked about how virtual worlds will evolve in the future. Well, the future is closer than we think.

As more people, corporations and organisations move into virtual worlds, the way these spaces will evolve will focus more and more around the individuals engaging with them (sound familiar?). On this basis, we will see metaverses being created to serve specific communities of people with specific vertical interests. This differs from worlds such as Second Life that have no defined purpose (by design) and are constructed to cater to the requirements and interests spanning multiple interests. Currently, Second Life works very well and is demonstrating how we can benefit from metaverses.

However, what will drive mass adoption, and by this I mean comfortably 100m+ users in a short space of time are applications serving a specific purpose and providing environments in niche categories.

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