About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Tuesday, 17 July 2007

The Next Big Thing: Why Web 2.0 Isn’t Enough

It’s easy to spot revolutions or major events in the past. The shrinking of computer parts in the 70s, the PC revolution of the 80s that led to the Internet explosion of the 90s, etc. At the beginning of the new millennium, we had at our fingertips millions of pages of information. It wasn’t a question of ‘is it out there somewhere’, it was a question of ‘it’s out there, how do I find it?’

Enter Google. Google wasn’t the first search engine, nor was it the last, but it quickly became THE search engine because they did something different. Google created a search engine that took all of that information and made it useful and relevant. They did it not by teaching the machine to do it, but instead by teaching the machine to observe what we humans were linking to. By tapping into the social side of information, Google quickly became the best search engine for finding the information in the sea of content.

So the latest ‘big thing’ has been the socializing of the Internet. We now find sites like Digg, reddit, Del.icio.us, etc. that help us wade through all the rough to find the diamond. The buzz word surrounding all of this has been ‘Web 2.0′. This socializing has gone a long way to making sense of it all, but is there more? What is the next big thing?

Realtors have been giving us the answer for years, although they didn’t know it. The next big thing is…’location, location, location’.

Think of how we access all the information of the Internet. We do it at a desk where wires keep us attached to a specific location. Laptops help us branch out a bit, but even then we are tied to a wireless connection. Go too far and you no longer have access to information.

Mobile devices have begun to allow us to take this information with us, but we are still stuck in an old paradigm. If I am standing in the Madrid, Spain train station, there is a good chance I want to ride a train somewhere. But when I connect to the Internet on my mobile device, I’m stuck finding information the old way: through keywords. Somewhere out there is information that would help me, but all I have our my not-as-useful keywords.

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