The Belonging Initiative, in collaboration with Aitken Leadership Group, is supporting the development of games that are fun and accessible for everyone, games that take play beyond computers and into the spaces around us, games that require people working together. BIG stands for Belonging In Games. We are hosting a competition to see who can invent the best BIG game.
We are inviting everybody we know. The kids rolling down the sidewalks, moms and daughters, directors of non-profits, disaffected Emily Carr grads, and you. This is grass-roots game design, a competition for non-gaming-professionals, whose game
experience may be limited to bouts of Tag or Snakes-and-Ladders.
We want you to enter this competition. You can win a little money and considerable acclaim, and help us fight isolation at the same time.
BIG games are fun, accessible games that include play in the ‘real world’ and interaction with other people. BIG games are definitely not solo, computer-only adventures. They are playable across urban landscapes, in real time, with real people, who may or may not have super-abilities.
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About Serious Games
Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Monday, 23 July 2007
Belonging In Games
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