About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Thursday, 5 July 2007

Top Ten Missing Features of Second Life as an Educational Simulation Platform

Second Life truly is a phenomenon. It is exactly what the name and vision imply: an example of a parallel "multiverse". People will learn much in it, as they might alternatively learn via participating on a real-world sports team, running a real-world lemonade stand, or walking around a great real-world city.

Perhaps most importantly, participants learn "to be" through expressing themselves, including building elaborate sets, and exploring alternative groups with which to interact. Meanwhile, corporations will set up shop in Second Life, as in FaceBook and MySpace, to be where the kids are in an attempt to speak their language and get some eyeballs.

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