Electronic screens are rapidly displacing the printed page because we humans are attracted to and engaged more deeply by information that is pictorial, interactive, and in motion.
This means that as educators we must consider how computerized and animated "visualizations" will mediate much, if not most, of the information we consume in the future.
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About Serious Games
Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Monday, 23 July 2007
LEARNING WITH VISUALIZATIONS
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