IAN BOGOST, 30, confesses that he has 11 video-game consoles hooked up to his TV at his Decatur home.
An assistant professor at Tech's School of Literature Communication and Culture, he also is the co-founder of the intown studio Persuasive Games, where he develops games and helps define the cutting edge of a new movement in the industry. His work is lauded by fellow gaming scholars, who call it groundbreaking. "Ian has a rigorous critical attitude and it comes across in his games," says Tracy Fullerton, co-director of the Electronic Arts Game Innovation Lab. "But they also have his dry sense of humor. They're very ironic."
Since 2002, he's meshed the unlikely worlds of academia and gaming to produce "serious games" – video games that aren't just for entertainment, but deal with real-world political and social issues.
"Video games are doing more things, creating more kinds of responses and reaching more kinds of people," Bogost says. "People are having experiences and reactions that are meaningful."
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1 comments:
Perhaps these ironic social commentary games could be called animated cartoons. And that is a topic that interests me. I'm currently writing an article about cartoonists as social commentators. (Written by Diane Robertson)
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