David Wortley has sent himself back to Coventry from San Francisco, via Heathrow airport. In the virtual world, his specialist subject, this journey would have been a comparatively short one compared with, say, the possibilities of travelling between galaxies at the flick of a finger. But he has been travelling for umpteen hours through many time zones in the real world.
"David is a bit of a Superman," says his colleague Sara de Freitas, while Wortley, director of the Serious Games Institute (SGI), goes off in search of coffee. We are at Coventry University's technology park, on a site where over the last century, cycles, motorbikes and cars have been built.
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profile: Dr Sara de Freitas
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About Serious Games
Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Friday, 13 July 2007
Serious Games Institute (SGI), Coventry: News Update
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