In Wednesday's Wall Street Journal, reporter Yuri Iwatani Kane writes about the use of DS's for education in Kyoto's Yawata school district. The students use them to learn English handwriting, with software written by IE Institute, a Japanese educational-software maker.
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Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Monday, 16 July 2007
Nintendo breaks out of the living room and into the classroom
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