CARBONDALE - Brian Murley's approach to teaching math to his students is a far cry from the abacus.
"This is Lord Nasher," Murley said, pointing to the computer screen where a medieval figure was positioned in a room with another man dressed in armor.
Students at Giant City School, where Murley teaches math to sixth- through eighth-graders, are obviously familiar with video games, but the one Murley was playing on Friday afternoon had one substantial difference: He created it himself.
Murley is a graduate student of Christian Sebastian Loh, assistant professor and coordinator of the instructional Design and Technology's Collaboratory for Interactive Learning Research at Southern Illinois University Carbondale.
Loh has been teaching a summer game-modification class that allows students to create their own version of popular computer game Neverwinter Nights.
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Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Tuesday, 17 July 2007
Teachers create video games for classroom use
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