Over the past 40+ years, much energy has gone into understanding whether exposure to violent media (TV, movies, video games) makes people more accepting of violence – and possibly even more violent. The concern exploded with violent TV. Could watching violent movies/shows make people more aggressive? Would seeing violence as a response:
teach viewers new strategies?
make violence more common and familiar?
make it seem like an OK – or even desirable – way to react?
First-person shooter games (e.g., Doom, Quake, Half-life, Ravin' Rabbit), where players perform actions rather than watch them, has fueled this debate. Can making a decision once or executing a maneuver in a virtual environment make it easier to do so in real life?
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About Serious Games
Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Wednesday, 25 July 2007
UI Design Newsletter - On using simulation experiences to encourage desired behavior
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