About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Wednesday, 26 March 2008

Child-like intelligence created in Second Life



Four-year-old Eddie might behave like a typical young boy. Outside of the Second Life virtual world, however, he is anything but.

The child is a product of logic-based artificial intelligence and complex modelling techniques, and operates on what has been said to be the most powerful university-based supercomputing system in the world.

A creation of researchers from Rensselaer Polytechnic Institute, Eddie has his own set of beliefs, and the ability to reason about his beliefs to draw conclusions in a manner that matches human children his age.

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1 comments:

Νίκος Κανακάς said...

HI

it is a very nice and beautiful post and I am really impressed to this.

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