Creating an avatar, an online representation of you, and living in a virtual world has been a possibility for years now.
Users already populate one world or another in the hope of living their dream life, at least virtually.
With massively multiplayer online games (MMOG) like World of WarCraft it was relatively easy to build a user base, after all, those virtual worlds were built on an already successful genre - video games - where the goal might be to carry out a task or slay a giant monster.
But in non-game virtual worlds the purpose is somewhat vague. The user can invest huge amounts of time, and sometimes money, fully exploring these worlds and not really achieving much.
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About Serious Games
Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Sunday, 2 March 2008
Searching for a new virtual life
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