Science City is in the process of building a presence in the virtual world of Second Life.
The Science City island is being tailored so businesses can maximise the benefits of the internet virtual world programme so they can network and build new contacts.
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Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Sunday 16 March 2008
Second Life Science City - Creating business opportunities in virtual worlds
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