When the bell rang for the start of school at St Columba's primary in Dundee pupils didn't put their computer games away - they switched them on.
For 10 weeks, one lucky class spent the first 20 minutes of the day playing
with hand-held games consoles running so-called "brain training" software.
It was part of a pilot run by the curriculum body Learning and Teaching Scotland (LTS).
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Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Thursday, 20 March 2008
Computer games are put to the test
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