This holiday season, parents who bought Sony's (SNE) PlayStation 3, Nintendo's (NTDOY) Wii, Microsoft's (MSFT) Xbox 360, or the latest online game need not feel guilty. It turns out young people—and adults—aren't always just wasting time when they're playing video games.
Whether they're tapping away on video game controllers or the keys of their computers in popular online games, today's game players are acquiring skills that companies increasingly value as the gaming generation enters the workforce.
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About Serious Games
Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Monday, 3 March 2008
Video Games Aren't a Waste of Time
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