Last year, however, the arrival of the Nintendo Wii and the Apple iPhone began to break down the logjam in technological innovation for the way humans interact with computers.
Both devices extend the idea of directly controlling objects on the screen and blending that ability with visually compelling physics software that brings computer screens to life in new, immersive ways. With a Wii, a wave of the hand can slam a tennis ball in cyberspace; with the iPhone, a flick of a finger can slide a photograph across the screen like paper on a table.
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About Serious Games
Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Monday, 10 March 2008
Nothing Between You and Your Machine
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