The Elektra project is coordinated at the Laboratory for Mixed Realities in Cologne, Germany, but includes various contributing teams that represent a project of multiple disciplines (education, cognitive science, psychology and computer game designing). They decided that an adventure game would be optimal for an integrated environment of education, play and gaming. The player should barely notice that he or she is actually learning.
An important aim of the Elektra project is to establish a general approach for educational games that is then suitable for all subjects (French, maths, history, etc.). The Elektra game being tested teaches physics with a focus on light propagation and creating shadows. The game is set during the next solar eclipse in Europe in the year 2026. Designed as an adventure thriller, suspense is used as the motivation for pupils to continue and understand the secrets of the game (i.e. to learn).
http://www.elektra-project.org/
http://ec.europa.eu/research/infocentre/article_en.cfm?id=/research/star/index_en.cfm?p=07_main&item=Infocentre&artid=6673
http://ec.europa.eu/research/star/video/education/serious_game_en.mov
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About Serious Games
Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Monday, 3 March 2008
ELEKTRA: "Enhanced Learning Experience and Knowledge TRAnsfer"
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