By television being over, I mean the classic television experience: the ritual of coming home after work, flopping on the couch and simply allowing “what’s on” to flood over you. We still do it of course. As an avenue for the moving image, however, the passive, network-driven model has clearly changed beyond recognition and will soon change still further. The classic television programme, like the classic newspaper, is morphing into something very different.
The internet, in the television industry as in many others, is both the infection and the cure. It will do to television what it has done to journalism: make everyone a producer and everyone a potential star.
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Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Monday, 17 March 2008
Do not adjust your set: TV is about to blow apart
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