About Serious Games

Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.

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Thursday, 13 March 2008

How Haptics Will Change the Way We Interact With Machines

Immersion's Nemer Velasquez with a force-feedback exoskeleton and glove, and a virtual reality helmet. Inset: The CyberGrasp system from Immersion is a $60,000 exoskeleton and glove that allows tactile interaction with virtual environments. Elements of the versatile device are used by NASA for astronaut training and by movie studios for 3D animation.


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