The line between educational software and games has always been a blurry one. Now educators and game developers are doing more than just making toys with some redeeming qualities: They're adapting lessons from gaming into the curriculum, from interactivity in Nintendo's Wii Sports to cooperative play in Halo 3.
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About Serious Games
Serious games (SGs) or persuasive games are computer and video games used as persuasion technology or educational technology. They can be similar to educational games, but are often intended for an audience outside of primary or secondary education. Serious games can be of any genre and many of them can be considered a kind of edutainment.
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Sunday, 16 March 2008
How the Wii Remote and simulated games are changing the way we learn
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